Star Wars: Empire at War Forces of Corruption


Version: 1.1 update 

Patch Name: FOCUpdate1_1.exe

Platform: PC

Size: 20.5 MB

Min. Requirements: N/A

Posted: 12/14/06

Thank you for downloading the STAR WARS: EMPIRE AT WAR (TM) Forces of Corruption update. This version includes all previous updates.

Installation: After downloading the update, double click on FOCUpdate1_1.exe to install. The installer will automatically search for the folder where you originally installed STAR WARS: EMPIRE AT WAR: Forces of Corruption and install the update. If the update does not Locate STAR WARS: EMPIRE AT WAR: Forces of Corruption on your system, you may need to reinstall the game and then run FOCUpdate1_1.exe again. This update addresses the following:

This update addresses  the following:

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Balance Changes:
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  • Ion Cannon and Hyper Velocity Gun now set to a max of 2 per planet for both single-player Galactic Conquest and Multiplayer.
  • All fighters now do 30% less damage to space station shielding.
  • Mobile Defense units are now victory relevant units in battle.
  • Stealth units now de-cloak when stunned.

Missile Defense Turrets (Empire and Rebel)

  • Missile volley increased from 4 to 6 missiles.
  • Duration between volleys decreased from 5 to 3.5 seconds.
  • Mobile Defense Units for all factions garrison cost
  • Changed to pip values of 2.

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Empire:
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Darth Vader
  • Cost to assassinate changed to 15000 credits.
TIE Interceptor
  • Cost decreased from 600 to 550.
  • Health increased by 5%.
Executor
  • Executor tractor beam can no longer target space stations.
  • Executor now has population value in space.
Imperial Star Destroyer
  • Turbolaser hard point health increased to 350.
  • Fighter bay hard point health increased to 250.
  • Shield Generator hard point health increased to 375.
  • Tractor beam hard point health increased to 225.
  • Ion cannon shot volley increased to 6 per round.
Death Star
  • Capital Ship laser recharge increased to 60 seconds.
Tie Defender
  • Base speed decreased by 10%.
Tie Phantom
  • Shields increased by 15%.
  • Health reduced by 10%.
  • Cloaking ability recharge reduced from 55 to 10 Seconds.
  • Cloaking duration increased from 40 to 80 seconds.
Juggernaut
  • AT-STs can be garrisoned with a pip value of 2.
  • Dark Trooper IIIs can be garrisoned at a pip value of 2.
  • TIE maulers pip value changed to 2.
  • Speed increased by 30%.
  • Point Defense duration increased to 25 seconds.
Magnapulse Cannon
  • Skirmish multiplayer build cost increased from 1200 to 1400.
  • Stun area increased by 50%.
  • Duration increased from 10 to 17 seconds.
  • Fog of war reveal radius around structure reduced from 1500 to 500.
  • Stun now affects R2D2 and C3PO.
  • Range increased by 10%.
Empire Offensive Sensor Node
  • Added new particle effect.
  • Targets acquired increased from 4 to 6.
  • Attack range increased by 25%.
  • Sight range increased from 500 to 700.
  • Cost increased from 100 to 175.
  • Now does damage over time while enemy unit is in its attack radius.
Arc Hammer
  • The Arc Hammer now has a pop cap value of 2.
  • Moving targets are no longer held in place by the Lancets beam weapon. If moving targets get too far away the Lancet will now break off the beam weapon attack.
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Consortium:
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StarViper
  • Shields reduced from 50 to 40.
  • Health reduced from 75 to 60.
  • Buzz Droid damage increased by 15%.
  • Buzz Droid duration decreased by 6 seconds.
  • Delay between weapon shots increased by 1 second.
  • Buzz Droid chase range increased by 20%.
  • Cost increased to 675.
  • Build time increased to 13 seconds.
Skipray Blastboat
  • Increased speed by 20%.
  • Jamming radius reduced from 800 to 300.
  • Jamming duration reduced from 60 to 30 seconds.
  • Cost decreased to 700
Interceptor IV Frigate
  • Special ability duration reduced to 7 seconds.
  • Speed reduced by 20%.
  • Shield refresh rate decreased from 45 to 40.
F9TZ Transport
  • Cloaking duration reduced from 300 to 120 seconds.
IG-88
  • Hack Death Star cost increased from 38000 to 50000.
Crusader Gunship
  • Health increased from 1000 to 800.
  • Speed reduced by 20%.
  • Point defense laser system time between shots decreased by 20%.
  • Point defense duration increased to 35 seconds.
Vengeance Frigate
  • Cloaking duration increased from 45 to 60 seconds.
  • Cloaking ability recharge reduced from 35 to 15 seconds.
Keldabe-class Battleship
  • Ion cannon shot volley decreased to 3 per round.
  • Turbolaser shot volley decreased to 8 per round.
Space Station
  • Plasma Cannon recharge time decreased to 120 seconds.
  • Mass Driver cannon hard point health reduced to 450.
  • Mass Driver cannon shot volley decreased to 8 per round.
  • Plasma weapon hard point health reduced to 450.
  • Plasma weapon shot volley decreased to 6 per round.
Canderous Assault Tank
  • Speed decreased by 20%.
  • Turn rate decreased by 50%.
  • Shield strength reduced by 20%.
Mass Driver Turret
  • Cost increased from 900 to 975.
Torpedo Turret
  • Cost increased from 800 to 850.
Consortium Repulsor Jammer
  • Skirmish multiplayer build cost increased from 1400 to 1600.
Mass Driver Cannons
  • All Consortium Mass Driver cannons are now 25% less accurate vs. fighters.
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Rebel:
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A-wing
  • Speed increased by 20%.
  • Damage vs. mines and defense satellites increased by 20%.
  • Price reduced from 675 to 600.
  • Lure ability recharge reduced from 90 seconds to 50 seconds.
  • Lure ability activated duration reduced from 20 seconds to 14 seconds.
  • Lure Ability now affects StarVipers and Skiprays.
Corellian Corvette
  • Speed increased by 20%.
Rebel Uplink Station
  • Skirmish multiplayer build cost decreased from 1800 to 1100.
  • Sensor ping recharge time decreased from 40 to 23 seconds.
Rebel Orbital Bombardment
  • Visual affect now properly displays on affected units.
  • Droids now stunned during mirrored match games.
  • Duration increased to 28 seconds.
  • Price reduced to 6000.
B-wing
  • Shield strength increased by 15%.
  • Base Speed reduced by 10%.
  • S-foil speed increased by 10%.
MC30 Frigate
  • Time between torpedo volleys increased by 1 second.
  • Corrected an issue where player pop cap value would go. down by one when a MPTL spotter is destroyed.
Gallofree Heavy Troop Transport
  • T2-B Tanks pip value changed to 2
Rebel Trooper
  • Health reduced to 48
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Multiplayer Space Upgrades:
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Asteroid mine health
  • Increased from 1200 to 1700.
Reflective Armor
  • Level 1 price increased from 575 to 1100.
  • Level 2 price increased from 1200 to 2300.
  • Level 3 price increased from 1900 to 3400.
  • Level 1 build time increased from 14 to 28 seconds.
  • Level 1 build time increased from 30 to 35 seconds.
Reinforced Durasteel
  • Level 1 price increased from 750 to 1000.
  • Level 2 price increased from 1100 to 2300.
  • Level 3 price increased from 2900 to 3200.
  • Level 1 build time increased from 23 to 25 seconds.
  • Level 3 build time decreased from 45 to 40 seconds.
Targeting System
  • Level 1 price increased from 850 to 950.
  • Level 2 price increased from 1500 to 2500.
  • Level 3 price increased from 2500 to 3500.
  • Level 1 build time increased from 20 to 23 seconds.
  • Level 3 build time increased from 33 to 35 seconds.
Black Market Engines
  • Level 1 price increased from 650 to 850.
  • Level 2 price increased from 650 to 1600.
  • Level 3 price increased from 650 to 2800.
  • Level 1 build time decreased from 20 to 18 seconds.
  • Level 2 build time increased from 20 to 25 seconds.
  • Level 3 build time increased from 20 to 33 seconds.
Carbonite Firing Coolant
  • Level 1 price increased from 650 to 1200.
  • Level 2 price increased from 900 to 2300.
  • Level 1 build time increased from 20 to 25 seconds.
  • Level 2 build time increased from 20 to 35 seconds.
Consortium Asteroid Mines
  • Price increased from 850 to 1000.
  • Build time decreased from 35 to 30.
Boba Fetts Sonic Bomb
  • Does additional damage to fighters.
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Map Changes:
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Skirmish:
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Addressed the following issues:
  • Adjusted mine locations on the Mandalore land map.
  • Adjusted mine locations on the Bespin space map.
  • Relocated reinforcement point on the Assault on Hoth land map.
  • Relocated barracks on the Hypori Land map.
  • Replaced space map for Bespin with a star field version.
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Galactic Conquest:
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  • Players can no longer bring raid fleets that contain repulsorlift vehicles to Jabiim.
  • Corrected an issue where the Rebellion and Empire could not produce capital ships at Mandalore if either faction controlled the planet.
  • Added missing Mon Calamari slave units and connected them to Mon Calamari corruption.
  • Added 2 MC30 Frigates and 2 Mon Calamari Cruisers to each multiplayer campaign on the Rebel side to better balance starting Rebel fleets against Empire space heroes.
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All Changes:
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  • AI will produce less land units above planets.
  • AI will now wait longer before removing corruption.
  • AI for all factions is more proactive about defending space stations.
  • AI will use less transport units.
  • AI for all 3 major factions will now build and use Mobile Defense Units.
  • AI will now try to find and destroy Orbital Long Range Scanners.
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Audio Changes:
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  • The Empire and Rebel factions now receive the appropriate warning for "enemy fleet approaching" in galactic mode.
  • The Consortium now receive the appropriate responses for Upgrade Complete and Fire When Ready in relation to the Plasma Cannon.
  • The TIE Defenders ion cannon fire sound effect now sounds like ion cannon fire.
  • The TIE Phantoms Scout related responses will no longer play when selecting or moving the unit.
  • The Interceptor IV Frigate unit responses for select and attack have been swapped. The Interceptor IV was playing those responses incorrectly.
  • Han Solo's remove corruption ability now uses the Rebel response instead of incorrectly using the Empires response.
  • General Veers no longer says "Incoming Rebel fire" when attacked by the Consortium.
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Additional Changes:
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The following issues have been addressed:
  • Intermittent crash when trying to neutralize ship-only or vehicle-only heroes using the Neutralize Hero ability.
  • Intermittent crash when the Remote Bomb ability is left on auto-fire.
  • Adjusted the starting tech level slider setting in Galactic Conquest for the Rebels under advanced options.
  • Heroes would sometimes be taken out of play and never return.
  • The fog of war would hide objects under the players control after using Yodas force sight or losing control of the sensor array.
  • The auto-fire box would overlay onto tactical production buttons.
  • Consortium no longer receives the Death Star firing switch in the HUD when the Death Star is in a battle.
  • Long buddy messages sent from GameSpy will no longer overlap and corrupt the save dialogue.
  • The Consortium Space Stations Plasma Cannon Turret cannot fire immediately upon starting a space battle.
  • The Death Star's beam will now be visible when destroying a planet during the 'Enhanced Targeting' cool down period.
  • Corruption particles are now correctly removed from a planet in galactic mode if the planet is destroyed by the Death Star during a tactical space battle.
  • Human players will now lose space skirmish battles as soon as there are no human players left.
  • Teammates will now be able to use captured Turbolaser towers correctly.
  • The Repulsorlift Jammer no longer affects allies.
  • Increased ability to ignore spammers in the internet lobby. Instead of having to click on a players name to hit ignore, players can select a line of text in the chat window and the player who issued it will automatically be highlighted.

File: FOCUpdate1_1.exe - (LucasArts FTP Site)

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