LucasArts Unveils Exciting New Lineup For E3 2006
LUCASARTS UNVEILS EXCITING NEW LINEUP FOR E3 2006 INDIANA JONES ®, LEGO® STAR WARS II: THE ORIGINAL TRILOGY AND NEW INTELLECTUAL PROPERTIES HIGHLIGHT AN INNOVATIVE PRODUCT SLATE
SAN FRANCISCO, CA -- May 8, 2006 -- Hot off of its most successful year in company history, LucasArts today officially revealed its lineup of titles on display at this year's Electronic Entertainment Expo (E3), May 10-12 in Los Angeles, CA. From next-generation innovation in Indiana Jones [working title] to highly anticipated adventures in a galaxy far, far away (LEGO Star Wars II: The Original Trilogy and Star Wars® Empire at War: Forces of Corruption) and completely new intellectual properties such as Thrillville and Traxion, LucasArts has something for everyone at E3 2006. The company will also showcase cutting-edge next-generation technology, including euphoria from NaturalMotion Ltd. and Digital Molecular Matter (DMM) from Pixelux Entertainment Inc.
"Last year was far and away the greatest of LucasArts' nearly 25 years as a company," said Jim Ward, president of LucasArts. "At E3 2006, we look to show the industry that 2005 was just a start -- we're only growing from there. With excellent games anchored by story and character, plus new intellectual properties and never-before-seen next-generation technology that will blow you away, this company's future has never looked brighter."
INDIANA JONES® [WORKING TITLE]
Indiana Jones returns in 2007 for his most incredible interactive expedition ever. Set in 1939, this epic, original story -- written for the first time under the direction of George Lucas -- puts you in the fedora of the legendary adventure hero as he unravels the clues found in ancient artifacts spanning the globe. From San Francisco's Chinatown to the world's most sacred ground, Indy must use his fists, whip and trusty revolver to fight through ruthless opposition and piece together a mystery of biblical proportions. Indiana Jones 2007 is LucasArts' first internally developed project for PlayStation®3 and Xbox 360 video game and entertainment system from Microsoft, and it also represents the first collaboration of talents and technology between LucasArts and Industrial Light & Magic, two companies now finally under one roof at the new Letterman Digital Arts Center in San Francisco's Presidio district.
Indiana Jones 2007 debuts the revolutionary new euphoria technology from NaturalMotion, which delivers never-before-seen lifelike action and awareness to every character in real time -- so you'll never see the same thing twice. For the first time ever, euphoria enables interactive characters to move, act and even think like actual human beings, adapting their behavior on the fly and resulting in a different payoff every single time. This next-gen technology imbues Indy and his opponents with unparalleled environmental awareness and survival instincts. They'll stumble, then attempt to maintain their balance; brace themselves for falls, then get back up; and reach for nearby ledges when falling. Each action results in an authentic, varied performance every time.
Complementing euphoria will be Pixelux Entertainment's Digital Molecular Matter (DMM) technology, which brings a level of realism to next-gen games never seen before by making completely interactive environments that react as they would in real life. From crumbling walls to shattering glass and even swaying organic plant life, in-game objects have material properties that behave realistically all in real time.
Indiana Jones 2007 also features completely interactive Hot Set environments, where every setting is open-ended and completely destructible in a way that only next-generation consoles can deliver. Use your wits and daring to make each spring-loaded environment a weapon as you dispense of foes in clever and unexpected ways. Also, embark upon thrilling chase sequences that remain true to the spirit established in scenes such as Indy's pursuit of the motorcade in Raiders of the Lost Ark, the mine-cart scene in The Temple of Doom, and the free-for-all aboard the tank in The Last Crusade. Face Indy off against a devious longtime rival, reunite him with old friends, and meet more of his most trusted allies throughout the world.
LEGO® STAR WARS II: THE ORIGINAL TRILOGY
LucasArts recently announced LEGO Star Wars II: The Original Trilogy, the sequel to the award-winning, best-selling LEGO Star Wars: The Video Game published in 2005. LEGO Star Wars II takes the fun and endless customization ability of the LEGO play pattern and combines it with the epic story, characters and action from the revolutionary Star Wars: Episodes IV, V and VI. With a unique tongue-in-cheek take on the Original Trilogy, LEGO Star Wars II lets you build and battle your way through your favorite film moments. From Darth Vader's pursuit of Princess Leia aboard her Blockade Runner to Luke's final confrontation with Emperor Palpatine, the game includes even more of the family-friendly LEGO action, puzzles and humor that earned the original LEGO Star Wars its ranking as the 10th best-selling video game in 2005.
For the first time ever, characters can get in and out of vehicles, as well as ride creatures. Because it's LEGO style, you can also mix and match the body parts of more than 50 playable characters to create one of millions of possible LEGO Star Wars heroes. And on PlayStation®2, Xbox® and Windows platforms, a game save from the first LEGO Star Wars can unlock another 50-plus additional characters for Free Play mode -- that's more than 100 total characters! Other exciting additions include free-roaming vehicle levels, the ability to switch ships at will in Free Play mode, cool new character-specific attacks and maneuvers, playable mini-kit vehicles, an adaptive difficulty option and more.
May the Force build with you with versions developed by Traveller's Tales for the Xbox 360 and Xbox video game systems from Microsoft, PlayStation 2 computer entertainment system, Sony PSP, Nintendo GameCube and Windows, as well as handheld versions developed by Amaze Entertainment for Nintendo DS and Nintendo Game Boy® Advance. On September 12, LEGO Star Wars II will be released with Lucasfilm Ltd.'s release of individual two-disc releases of Star Wars, The Empire Strikes Back and Return of the Jedi. Each release includes the 2004 digitally remastered version of the movie and, as bonus material, the theatrical edition of the film.
STAR WARS® EMPIRE AT WAR: FORCES OF CORRUPTIONFollowing the success of Star Wars: Empire at War, the best-selling PC game of Q1 2006, LucasArts announces an expansion pack titled Star Wars Empire at War: Forces of Corruption. A widely appealing strategy game, Empire at War let gamers play the light side or the dark side in an epic Galactic Civil War. Now, for the first time ever, Star Wars Empire at War: Forces of Corruption introduces a unique point of view -- the corrupt side.
The Rebels have just destroyed the Death Star, and the galaxy is in turmoil. As an aspiring Underworld figure named Tyber Zann, spread corruption throughout the galaxy using new strategic gameplay elements to influence other factions, steal their funds, slow their production, spy on them and more, all en route to becoming the most notorious criminal leader since Jabba the Hutt. Exciting new land-tactical options like customizable, upgradeable bases and guerilla warfare allow for innovative battlefield tactics. Take command of and confront new fighting units for all factions (Rebel B-wings, Imperial TIE interceptors, Darth Vader's Executor Super Star Destroyer and more), and take down anyone who stands in your way of ruling the Underworld, be they new battlefield heroes like Luke Skywalker and Yoda or the forces of your most bitter rival -- Jabba. Destroy capital ships with the awesome firepower of the second Death Star, and satiate Tyber's drive for the deadliest capital ship in the galaxy, a devastatingly powerful Super Star Destroyer known as the Eclipse.
In a galaxy closer to home, new intellectual properties such as Thrillville and Traxion are contributing to LucasArts' most diverse E3 lineup in company history.
THRILLVILLEVisit Thrillville for a nonstop party in a theme park you create. An all-access pass to adventure and fun, Thrillville lets you experience a fully interactive and customizable amusement park where you can play dozens of midway minigames, interact with your park guests, and even build and ride roller coasters and over 100 attractions. Thrillville combines elements of simulation, party games and social interaction like nothing before it -- all in one of the most family-friendly console games ever!
For the first time ever, Thrillville allows gamers of all ages to easily build and customize the coaster of your dreams. Gone are the days of the complex PC techniques used in other coaster games. Rather, Thrillville's easy to use building mode has been designed specifically for the console platforms and makes building all 75-plus rides from wooden, corkscrew and inverted coasters to merry go rounds, trains and carnival rides, easy, and most importantly, fun.
Imagination is the only height limit with Thrillville, where the fun ranges from racing on go-kart tracks you put together and playing mini-golf on courses you designed to joining friends for dozens of four-player party games, from bumper cars to arcade shoot-'em-ups. You can also tour the park on foot -- a first for theme-park titles -- chatting and joking with all the guests to help them out and make sure they're enjoying themselves. Slated for a fall release, Thrillville is being developed by Frontier Development for PlayStation 2, Xbox and PSP.
Gaming and music combine like never before on your PSP in Traxion -- where your tracks drive the action. Loaded with dozens of minigames and a variety of music from leading artists -- and fully compatible with every MP3 file on your memory stick -- Traxion sucks you in as the music not only provides the soundtrack, but also changes the way the games are played! Imagine the rocking guitar chords of heavy metal, the strong beats of rap, the smooth tones of jazz, or even the crazy pace of polka -- all impact gameplay in a different way. Traxion's unique music analysis tool allows for your favorite tunes to drive the gameplay, resulting in a dazzling visual and sensory experience that is different every time you play. And because you control the music, infinite possibilities for personalized gameplay experiences exist. Change your tune and change your game when Traxion, developed by Kuju Entertainment, releases this fall.
Found at Booth 152 in the Concourse Hall, LucasArts has tripled its booth size from the previous year. All tours are by appointment only until the booth is open to all attendees after 12:00 p.m. on Friday, May 12.
LucasArts, a Lucasfilm Ltd. company, is a leading developer and publisher of interactive entertainment software worldwide for video game console systems, computers and the Internet. Based in San Francisco, Calif., as well as on the Internet at www.lucasarts.com, LucasArts was created in 1982 by George Lucas to provide an interactive element to his vision of a state-of-the-art, multifaceted entertainment company.
Lucasfilm Ltd. is one of the world's leading film and entertainment companies. Founded by George Lucas in 1971, it is a privately held, fully integrated entertainment company. In addition to its motion-picture and television production operations, the company's global activities include Industrial Light & Magic and Skywalker Sound, serving the digital needs of the entertainment industry for visual-effects and audio post-production; and Lucas Licensing, which manages the global merchandising activities for Lucasfilm's entertainment properties. Additionally, Lucas Online creates Internet-based content for Lucasfilm's entertainment properties and businesses. Lucasfilm's motion-picture productions include five of the 20 biggest box-office hits of all time and have received 19 Oscars and 53 Academy Award nominations. Lucasfilm's television projects have won 12 Emmy Awards. Lucasfilm Ltd. is headquartered in San Francisco, Calif.
About NaturalMotion Ltd.
NaturalMotion Ltd. is the first company to create 3D character animation software based on Dynamic Motion Synthesis (DMS), a technology that utilizes Adaptive Behaviors and artificial intelligence to simulate the human nervous system. Based on Oxford University research on the control of body movements, NaturalMotion's first product, endorphin synthesizes off-line 3D character animation in real time. With customers such as Sony, Capcom, Namco and Konami, endorphin has rapidly become the tool of choice for many leading games and visual effects artists creating high-end animation. euphoria, NaturalMotion's latest technology, is a run-time animation technology for game play and development on next-generation platforms, including PLAYSTATION®3, Xbox 360 and PC. Also based on NaturalMotion's DMS technology, euphoria uses the CPUs of next-generation platforms to synthesize interactive animations on the fly, resulting in truly unique game moments that occur during the player's experience. For further information on endorphin and euphoria please visit NaturalMotion's website www.naturalmotion.com, or join the 20,000 endorphin LE users at community.naturalmotion.com.
About Pixelux Entertainment Inc.
With engineers who have worked on everything from military missile tracking to the racecars of legendary NASCAR® drivers, Pixelux was founded in October 2003 with a mission of automating art asset production through physical simulation. Digital Molecular Matter (DMM) technology has been designed to take full advantage of next-generation architectures, utilizing GPUs and multiprocessor cores to achieve an unprecedented degree of realism. Pixelux is a member of middleware programs for both the PlayStation®3 and Xbox 360 with versions of DMM being prepared to take unique advantage of each of these platforms. DMM will also be available for properly equipped PCs. Pixelux is currently working exclusively with LucasArts to apply DMM into next-generation games released through September 2008, such as new titles based on Indiana Jones® and Star Wars®. Pixelux is also marketing middleware products to the United States military. For more information, please visit www.pixeluxentertainment.com.
About TT Games Ltd.
Based in Beaconsfield, England, TT Games Ltd. is the only publisher to specialize in computer and video games for young gamers and their families. LEGO Star Wars was their first step on the road to becoming the leading publisher in this market, and LEGO Star Wars II will further realize this goal.
About The LEGO Group
The LEGO Group is a privately held, family-owned company, based in Billund, Denmark. The Company is one of the world's leading manufacturers of creatively educational play materials for children. The LEGO Group is committed to the development of children's creative and imaginative abilities, and its employees are guided by the motto adopted in the 1930s by the founder Ole Kirk Christiansen: "Only the best is good enough." www.lego.com
LEGO and the LEGO logo are trademarks of the LEGO Group. ©2006 The LEGO Group.
About Petroglyph Games Inc.
Petroglyph is an independent development studio located in Las Vegas, NV. It was founded by industry veterans Joe Bostic, Michael Legg, and Steve Tall, who have over 50 years of combined game development experience. The studio specializes in the Real-Time Strategy (RTS) game genre for the PC and leverages the experience gained from developing the original Command & Conquer franchise. For more information, please visit www.petroglyphgames.com.
About Frontier Developments Ltd.
Frontier and its founder, David Braben, have a long association with Chris Sawyer going back to 1987, when Chris first worked on PC versions of the famous "Elite" and "Virus" games. Frontier has for many years used its own cutting-edge 3D game engine on both PC and console titles. The company has a strong track record of creating both innovative 'own-IP' games and original high-quality titles that give a faithful treatment of existing brands. The company's most recent two console games gathered three prestigious BAFTA (The British Academy of Film and Television Arts) nominations between them ("Wallace & Gromit in Project Zoo" on PlayStation®2, Xbox, GameCube and PC, based on Aardman Animations Ltd.'s multiple Oscar®-winning duo; and the novel, award-winning "Dog's Life" published by Sony Computer Entertainment Europe on PlayStation®2). Frontier employs approximately 90 people, and has offices in Cambridge in the UK.
About Kuju Entertainment
Kuju Entertainment is one of Europe's leading independent games developers. Located in 2 studios in the south of England, with over 80 staff, Kuju has a substantial multi-platform development capability. With a unique blend of PC and console experience, allied with more than ten years experience developing top rated titles, Kuju is ideally placed to produce world class titles on all major formats. Augmenting its development teams, Kuju's world class technology group has built state of the art engines for PC, PlayStation2 and, most recently, X-Box; these engines form the basis for most product development. In addition to its console and PC capability Kuju has recently established a new business unit at its Godalming facility developing content for handheld and mobile platforms. This new group has experience developing for WAP, EPOC and Game Boy Advance. Established in April 2000, this rapidly growing unit already counts some of the biggest names in the mobile telecommunication business among its customers.